#pragma once
#include "StationaryObject.h"
class Liquid :
	public StationaryObject
{
private:
	int iDamage;
	float fDamageTimer;

public:
	Liquid(int damage);
	~Liquid();

	int GetDamage() const;
	float GetDamageTimer() const;

	int Update(float dt);
	void Render();
	void HandleCollision(const GameObject* collision);
};

